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Direct

Over the past few years, I have had the honor of leading multiple art teams in the quest towards perfect game art. No matter the team size, the goal is to get each artist energized and excited to be bringing the game to life. I've included some examples of art that was created under my supervision.

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Model / Texture / Light

Construct it. Export it. Play it. This simple process still fascinates me even after all these years. Each time I start an environment I am looking to stretch the realm of possibility in some way within the constraints of the game. See some examples of how I construct, texture and light meshes.

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Effect

Creating effects is always a fun endeavor for me, especially since they can really make an game experience come to life. Though the bulk of my work in recent years has been on the modeling and directing side, I've included some of the effects and research projects I've been working on recently.

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